![]() It's a well-known exploit, and is very handy because the Prince is more powerful at starting Arenas. The Prince himself, unlocked in Arena 7, and also Arena 1 if you're still there at Sunday and if you tap the free Epics button (because there are no epics under arena 2 lol). They start off at level six so they are hard to kill, do a lot of damage and are very tanky. ![]() Theses are your primary support behind a Giant. Can thaw tanks big time.īaby dragon and Prince are what I will recommend, because wall breakers are quite underwhelming in lower arenas and skeleton army is mostly defensive. Fast and does high damage, vulnerable to Arrows. Good at killing small swarms like goblins. But, I will teach you guys how to utilise these cards to win you battles.ĭeck Information Deck Created by: GrandWiz05 Minimum Recommended King Level: 1 Maximum Recommended King Level: 5 Arena Required: Royal Arena (Wrong?) Average Elixir Cost: 3.8 (Wrong?) More Statistics: Go to Deck Builder Card Roles Giant: Your win condition. You will have most of the cards you need as long as you finished training camp. How? Through my experience and knowledge in the interaction between each card. I can make a new account and get to 4000 trophys in four days, with over 90% winrate. To increase my credibility, I am a player with level 11 King tower and average level 12 cards that got to 5600 trophy’s. Even if you’re not new to the game, I’m sure there is still something you can take away from this guide. 234 players have won the 20-win challenge with this deck, making this the most successfully deck in the challenge.New to CR and want to gain an edge against other players? You’ve come to the right place.As of this writing, more than 700k games have been played and it still maintains a whopping 58% win rate! This deck had 100k games with a 61% win rate when we first tweeted it. This is likely due to a unexpected rise of a deck that seemed to have come from nowhere when there were only 3 days left to play the challenge. Royal Hogs have the highest wins among all the 20-win decks. Multiplier = country win-con use rate / global win-con use rate rank This means that Brazil’s use of Giant as a win condition is 6.81 times the baseline figure. In contrast, Giant was used to win the 20-win challenge 185 times out of the 5712 winners. The most popular win-condition used was Giant, which was used 47 times. It further shows how many times that win-condition was used to complete the challenge, and a multiplier of the norm.įor example, Brazil is the 6th most popular country in the world, with 213 players who had finished the challenge. The chart above shows the most popular win conditions used by players in the top 10 countries with the most 20-win winners. Country Preferenceīesides the global use rate and win rate, we thought that it would be interesting to look at the player choices in different regions. This differs from our previous card analyses which tends to give the impression that Balloon has a disproportionately higher usage - even though the card itself does have such high usage. For example, Lava Loon decks will appear under Lava Hound only, so card usage for Balloon only includes decks that use Balloon as its sole win-condition. We took all the decks that have won the 20-win challenge, and grouped them by their win-conditions.ĭecks with multiple win-conditions will only belong to a single win conditions.
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